Games criticism should be more than just review scores. On Skies of Academia, Dustin recruits a party of friends to dive deep into a specific aspect of game mechanics, storytelling, or culture to gain a better understanding of how we interact with our entertainment.
On the second part of our journey through the Kingdom Hearts franchise, Luke and I talk about the rest of the games…and a kinda-sorta related game that also happened to be directed by Tetsuya Nomura. Most importantly, though, we analyze the recently-released Kingdom Hearts 3: what our expectations were for it going in, the constant tug-of-war between Disney and Kingdom Hearts, the ways it disappointed us, and the ways it succeeded. And in the end, was it all worth it?
After a nearly two-year hiatus, I’m back to talk about a franchise known for similarly long delays: Kingdom Hearts. I’ve been an obsessive fan since the beginning, so I’ve brought along my friend Luke—who played/watched every KH game in just a few months—to offer a different perspective.
SPOILER WARNING: This episode contains full spoilers for Nier, Nier Automata, and Drakengard 1 & 3. Ashley and Molly join me to talk about Nier Automata, Yoko Taro's latest masterpiece. In addition to admitting which scenes made us cry the most, we analyze the use of music, clever metatextual jokes, player psychology, and the majesty that is Ending E.